Breakout, with the one rule it is built on turned around.

The ball destroys nothing. Every time it bounces — off a wall, off a block, off your

paddle — the square it just left turns solid forever. Nothing is ever cleared. There

are no bricks to remove and no level to finish.

So instead of opening the field up, you spend the whole run closing it down. The

arena crusts over as you rally, the space you have to work with shrinks, and you get

exactly one life.


WHAT ACTUALLY KILLS YOU

Not missing. Most runs end because the ball walled itself into a pocket it could not

get back out of.

That makes the correct instinct from Breakout — sliding under the ball and meeting it

dead centre — actively wrong here. A centred hit sends it straight back the way it

came, into the wall it just built. The angle you give the ball is the whole game.


SCORING

Your score is the number of blocks you generated times the ball-speed multiplier you

set before starting.

A faster ball is worth more per block, and it kills you sooner. At the low end you

will survive several times longer for a fraction of the multiplier, and the two ends

work out closer than you would expect. The slider is a wager you make before the run,

not a difficulty setting, and it locks once you start.


LEADERBOARD AND COMPETITIVE

There is a shared leaderboard with no sign-in — finish a run, type a name, and you

are on it. Everyone gets the same starting ball each day, so the daily board is a

fair race rather than a list of whoever got lucky.

There is also a competitive mode: send someone a link, you each play your own arena,

and the higher score wins.


CONTROLS

Desktop — A and D, or the arrow keys.

Mobile — on-screen buttons, or tilt the device.

Free, no ads, no sign-in, no download. Works on a phone, and installs to your home

screen if you want it there.

Comments

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can you add mouse control  play with AD its not good